This new system will also allow marriage between NPCs and the player with the new option to have children who can then inherit soldiers and fiefs through a family system. A more advanced dialogue system has also been added to Bannerlord, providing the player with even more ways to interact with NPCs from lowly peasants to royalty and companions. Sieges have also been dramatically improved in the game to make them more strategic - meaning players can now construct various siege engines and use them to breach defenses. Players have numerous options to achieve their goals in the game, such as trade, diplomacy and combat with far more options than the older games - some of which are inspired by popular mods from the older games (like the Diplomacy Mod). Gameplay will include both action RPG and strategy elements similar to other games in the Mount & Blade series, allowing players to build up parties from humble beginnings as they create armies, join lords and kingdoms, perform side quests and missions, as well as lead these armies personally into battle through the perspective of their player character. Much like Warband, this prequel will feature many of the same sandbox elements the series is known for, allowing players a multitude of ways to go about playing the game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |