The FBX Recorder properties fall into three main categories:ĭefine the source and the content of your recording. The Unity Recorder documentation describes these properties in detail. Note: To fully configure an FBX Recorder, you must also set the general recording Properties for the capture (properties shared with the other recorders, such as the frames to record). This section covers all properties specific to the FBX Recorder type. Note: Alternatively, you can use the FBX Recorder through a Recorder Clip in a Timeline track. Set the GameObject to record as well as the other recorder properties according to your needs. In the Recorder window, add a new FBX recorder: select Add Recorder, and then select FBX. Open the Recorder window: select Window > General > Recorder > Recorder Window. Using the FBX Recorder from the Recorder window To use the FBX Recorder, you must install the Unity Recorder package. With the FBX Exporter and the Unity Recorder, you can export animations (including Cinemachine camera animations) directly to FBX files.
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